The South West Creative Technology Network announce Immersion Prototype Teams

The South West Creative Technology Network (SWCTN) have just announced their successful Immersion Prototype teams.  The making phase will now commence and run through April, May, June with a final showcase at the end of June 2019.  Congratulations to all!

For more information check out their website -

Realtime Stagemaker Toolkit – Amy Rose | Anagram

A toolkit that will enable a more streamlined production process for creating dynamic and nuanced narrative experiences in VR

AudioWave – Anthony Rowe | Squid Soup

A flexible, easy to use spatialised immersive audio system that can be used in theatres, galleries and other social spaces. A system that is wirelessly connected and sufficiently intelligent to know what to play, and when.

Renaissance – Benjamin Dunks

A movement programme with Plymouth City Housing to use digital technologies to help make the region a national leader in care for the ageing and most vulnerable in Sheltered Housing.

Imersive Histories: Decoding Complexity – Coral Manton

A prototype to explore complexity in cultural collections, aimed at enhancing curators, researchers, and audiences to investigate and interpret the complexity of historic objects, places and people.

Responsive Content Generation Tool – Katie Goode | Triangular Pixels

A prototype tool that will help make immersive VR content faster, cheaper and more accessible. 18% of the UK working population is disabled and our population is ageing. We also have some of the smallest living rooms in the EU and our own history,  yet VR devices are supporting larger and larger play areas. There’s a very real need to use alternative ways to create content for this diversifying medium. The current way of hand authoring every possible user situation is highly costly and tends towards impossible as it is just not scalable within the budgets available to VR developers.

These “Responsive Content Generation Tools” will be a system that generates a VR world specific to a player’s device, location (play area), physical and mental abilities. Games will adapt to players rather than players having to adapt to games.

Earth Song – Mitch Turnbull | Bramble Media

A beguiling and playful interactive mixed reality app that explores, celebrates and connects people with natural soundscapes from around the world. Designed for the Magic Leap One headset incorporating the Sennheiser Ambeo AR One and Augmented Audio Lab technology, the app utilises spatial computing and sound field technology.

Tactiles – Rowan James

A modular, tesselating, tactile-bass, platform to provide a scalable solution that allows the widest range of people to experience live performances in a meaningful, exciting and inclusive way. It will create an experience unlike any other allowing for bass rich music to be felt by diverse audiences creating collective experiences. TacTiles will be part of an exhilarating accessible performance space that will captivate people’s sense of touch and enable an entirely new form of artistic expression: the haptic DJ.

BabyBSL – Victoria Forrest | VIKA Books

Transforms everyday words into an immersive pop-up AR storybook creating an entertaining and motivating world. It’s a playfully immersive, multimedia interface that showcases a new inclusive style of publishing that blends physical and digital environments and is designed to be compatible with modern lifestyles.

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